l Madjus is being produced by Oak-Entertainment, Wandering Willow and a team of affiliates/voulenteers using Torque 3D from Torquepowered as the core technology.

he engine is being heavily modified in accordance to our specific needs, by tweaking and expanding the engine source and implementing some resources from the Garage Games community.

he game is scheduled for release 2010/2011.
  • Engine

  • T3D : From Torquepowered/Garage Games.
  • Major Additions

  • ArcaneFX : From Faust Logic as magic implementation.
    AI GuideBot : From LogicKing as AI implementation.
    3D Action Kit : From Ubiq Visuals as movement implementation.
    Cliff Konstruction Kit : From Bitgap Games as landscape implementation.
    Additional Content : Triduant, 3D-Diggers, Gaslight Studios.
  • Project lead

  • Christian 'BlackOak' Sørensen
  • Code lead

  • Christian 'BlackOak' Sørensen
  • Technology

  • Christian 'BlackOak' Sørensen, Rasmus D. Bergstrøm, Kenneth 'Maxcraxx' Johnston
  • AI

  • Christian 'BlackOak' Sørensen
  • Melee

  • Christian 'BlackOak' Sørensen, Kenneth 'Maxcraxx' Johnston
  • Gameplay

  • Christian 'BlackOak' Sørensen, Rasmus D. Bergstrøm, Kenneth 'Maxcraxx' Johnston
  • Mesh Substitution

  • Christian 'BlackOak' Sørensen
  • Hit Boxes

  • Christian 'BlackOak' Sørensen, Kenneth 'Maxcraxx' Johnston
  • GUI / HUD

  • Christian 'BlackOak' Sørensen
  • Model lead

  • Peter F. Pedersen
  • Character Modelling

  • Peter F. Pedersen
  • Weapon Modelling

  • Lawrence 'warlawk' Stahl
  • Weapon Modelling

  • Lawrence 'warlawk' Stahl
  • Building Modelling

  • Peter F. Pedersen, Lawrence 'warlawk' Stahl
  • Vehicle Modelling

  • Peter F. Pedersen, Lawrence 'warlawk' Stahl
  • Engine Modelling

  • Peter F. Pedersen, Christian 'BlackOak' Sørensen, Lawrence 'warlawk' Stahl
  • Animal Modelling

  • Peter F. Pedersen, Lawrence 'warlawk' Stahl
  • Monster Modelling

  • Peter F. Pedersen, Lawrence 'warlawk' Stahl
  • Art lead

  • Peter F. Pedersen
  • Concept

  • Peter F. Pedersen, Christian 'BlackOak' Sørensen, Lawrence 'warlawk' Stahl
  • Textures

  • Peter F. Pedersen, Christian 'BlackOak' Sørensen, Lawrence 'warlawk' Stahl
  • Web art

  • Christian 'BlackOak' Sørensen, Peter F. Pedersen
  • Environmental Art

  • Christian 'BlackOak' Sørensen, Lawrence 'warlawk' Stahl
  • Flash

  • Christian 'BlackOak' Sørensen
  • Game alphabet

  • Christian 'BlackOak' Sørensen
  • Level Design

  • Christian 'BlackOak' Sørensen, Anthony 'Jetrell' O'Donnell, Andreas 'Haltyr' Winkelmann, Lawrence 'warlawk' Stahl
  • GUI / HUD

  • Christian 'BlackOak' Sørensen
  • Game logo

  • James Stone
  • Story lead

  • Christian 'BlackOak' Sørensen
  • Background

  • Peter F. Pedersen, Christian 'BlackOak' Sørensen
  • Manual

  • Peter F. Pedersen, Christian 'BlackOak' Sørensen
  • Web text

  • Christian 'BlackOak' Sørensen, Stephen 'Relagin' Lethbridge, Peter F. Pedersen
  • Stories

  • Christian 'BlackOak' Sørensen, Anthony 'Jetrell' O'Donnell, Anthony 'Hel Runa' Leaton
  • Special thanks

  • Sean Rice, Konrad Kiss, Richard Stonell, Laurie Wise, Dave Young, Steve Morray, Erik Madison, Dennis Bobzien, Bryce LaHanze, Kenneth Gorking, Robert Brower, Mark Dynna, Tom Busby, Adam Hunter Peck, Cory Turner, Jondo Cino, Karl Knight, Ori Cohen, Josh Albrecht, Margrethe M.Dybdahl, Erik Dybdal, Søren P. Madsen, Arne M. Jensen, Paw Madsen, Jesper Henningsen, Rasmus V. Hansen.
  • Game testers

  • Peter F. Pedersen, Christian 'BlackOak' Sørensen, Lawrence 'warlawk' Stahl, Anthony 'Jetrell' O'Donnell, Andreas 'Haltyr' Winkelmann, Rasmus D. Bergstrøm, Kenneth 'Maxcraxx' Johnston